A National Development Simulation Online to Teach Experiential Problem-Solving
Abstract
This teaching note outlines an innovative simulation game realized in response to post-pandemic experiential learning needs. The game introduces a fictional African country experiencing a series of political and financial shocks. Students are assigned membership in social groups and must implement the national policies that would improve outcomes for their group and the country. During weekly online interactive sessions, students debate these proposed policies before voting on a collective decision. In turn, that decision leads to the following week’s scenario. The game’s educational goal is to offer students a platform for analytical and engaged decision-making about real-world challenges through inclusive andragogy. The course is designed to empower self-learning and augment leadership potential for students from developing countries and serves as a meaningful step forward for decolonizing engaged political science education for students globally. Moreover, it transforms distance from a learning barrier to a valuable opportunity for collaborative problem-solving, with contemporary political and economic realities constituting the curriculum. © 2022 Taylor & Francis Group, LLC.
Author(s)
Laine Munir
Year
2023
Countries
Rwanda
Language
English
Research Method
Quantitative
Article Type
Peer-Reviewed Articles
Keywords
COVID-19 | Employment skills | Indigenous pedagogies | ICT in education | Learning using mobile phones | Higher education | Excel Import
Source Link
Full Citation Style
Research Team
Laine Munir
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