Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach
Abstract
This research explored how gamification addresses cataloguing and classification education difficulties in Nigeria. It illustrates how library schools may utilize gamification to improve students' teaching and learning experiences using technology. A comprehensive review of the literature was carried out. Literature discoveries were then utilized to build a gamification model suitable for the library school. The findings suggest that library schools should continue to plan through gamification in order to better position themselves for cataloguing and classification delivery. © Association for Library and Information Science Education, 2023.
Author(s)
Adebowale Adetayo, Olateju Adeleke, Abiodun Odunewu
Year
2023
Countries
Nigeria
Language
English
Research Method
Literature Review
Article Type
Peer-Reviewed Articles
Keywords
Higher education | ICT in education | E-learning | Library | Teaching methods | Curriculum reform | Excel Import
Full Citation Style
Research Team
Adebowale Adetayo
Olateju Adeleke
Abiodun Odunewu
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